Mar 03, 2007, 03:53 PM // 15:53
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#21
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by LazyLink
yes, kindle arrows is affected by armor, but if two people cause poison on one target then one person 4 pip degen is completely worthless.
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why would you have 2 people on your team both running poison?
@ Amy:
Melandru's Shot is way to conditional to rely on as energy management.
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Mar 03, 2007, 05:43 PM // 17:43
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#22
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Forge Runner
Join Date: Jul 2006
Profession: R/
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The precondition for it's effect wasn't his point. Besides, that precondition is easily met, the use of enchantments is rather common.
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Mar 03, 2007, 06:09 PM // 18:09
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#23
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Amy Awien
The precondition for it's effect wasn't his point. Besides, that precondition is easily met, the use of enchantments is rather common.
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Quote:
Originally Posted by Amy Awien
It can easily return 9~11 energy on a 7 second recharge, while Prepared Shot returns around 5~8 energy every 6 seconds. Melandru's also deals more damage. The data you used in your comparision are highly skewed in favor of your existing opinion.
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You made this comparison of energy return, so I'm not sure how this is beside your point.
The precondition is easily met in certain conditions. If you use this in certain PvE areas where all the enemies have enchants, it will work fine, but in most other areas and PvP type areas, relying on your foes to be enchanted for energy management is going to lead to periods of energy drought.
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Mar 03, 2007, 07:19 PM // 19:19
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#24
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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Quote:
Originally Posted by LazyLink
yes, kindle arrows is affected by armor, but if two people cause poison on one target then one person 4 pip degen is completely worthless.
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I doubt anyone will run Ranger Spike with Apply poison. ^^
Kindle is good in how it gives dps without the high energy of apply. But if you have an Apply ranger spamming poison on everyone the dps/pressure is way more helpful. You can't say one of these is better than the other but you can say which is better for which build. For Burning Arrow build, Apply. For an attack skill spammer, Kindle.
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Mar 03, 2007, 07:48 PM // 19:48
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#25
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by XvArchonvX
You made this comparison of energy return, so I'm not sure how this is beside your point.
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Evilsod remarked that Melandru's shot was so bad because it was so expensive (in it's basecost) without returning too much, but if you look at it with normal (to high) levels of expertise in mind, the net return is at least as good. I thought his representation of the cost-return data was slightly biased against Melandru's Arrows. That's all.
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Mar 03, 2007, 09:55 PM // 21:55
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#26
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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Again, the build I posted was for Alliance Battles, not GvG. In most cases, the group you're in is does not synergize their build together so it could easily be the case that two people have a poisoning ability. I guess you can still spread poison around several targets but when youre fighting PUG vs PUG the best strategy is to focus fire on one target and bring it down fast, but when two people are relying on poison damage, that PUG's dps is significantly hurt.
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Mar 03, 2007, 11:02 PM // 23:02
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#27
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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i haven't read all of the posts...
this is my build
[wiki]Prepared Shot[/wiki][wiki]Needling Shot[/wiki][wiki]Dual Shot[/wiki][wiki]Savage Shot[/wiki][wiki]Kindle Arrows[/wiki][wiki]Natural Stride[/wiki][wiki]Troll Unguent[/wiki][wiki]Signet of Capture[/wiki]
currently as i recall my attributes are:
14marks
14expertise
9/10wild(can't remember)
i usually run 16 marks and 15 expertise and nill in wild but because i started to use kindle i used some points in wild...
i also use more distracting but for this build i think its best to use savage because its more raw damage...
can some of you ranger experts comment on my build?
i use a [wiki]Forgotten Flatbow[/wiki] because my jin has always favorable winds up
currently im trying to think of a nice way to run a similar build without kindle... perhaps RtW... but i have to think more...
comment please
Last edited by anshin; Mar 03, 2007 at 11:05 PM // 23:05..
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Mar 04, 2007, 04:27 AM // 04:27
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#28
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Academy Page
Join Date: Dec 2005
Guild: The Older Gamers
Profession: D/
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No keen arrow?
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Mar 04, 2007, 04:54 AM // 04:54
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#29
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by m4rk6
No keen arrow?
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naw, it would be a great skill if it wasn't bugged.
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Mar 06, 2007, 02:44 PM // 14:44
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#30
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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why keen arrow if noone in my team uses GftE?
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Mar 06, 2007, 03:25 PM // 15:25
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#31
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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[skill]Prepared Shot[/skill][skill]Apply Poison[/skill][skill]Screaming Shot[/skill][skill]Distracting Shot[/skill][skill]Troll Unguent[/skill][skill]Natural Stride[/skill][skill]Mending Touch[/skill] [skill]Savage Shot[/skill]
Drop one of the interrupts (or mending touch depending on context) for rez sig if required.
The usual spread is
marksmanship 9+1, wilderness 9+1, expertise 12+1+1, 2 prot
but with this you could probably do with 9+1 expertise and 12+1+1 marks
an idea, anyway ^^
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Mar 06, 2007, 03:30 PM // 15:30
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#32
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Perfectly Elocuted
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Quote:
Originally Posted by anshin
why keen arrow if noone in my team uses GftE?
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Because even without GftE, a critical hit occurs once every five shots. The damage AVERAGE is actually quite impressive (on paper) for a five energy skill, and the massive amount of damage dealt when it does trigger is just icing. Currently it is bugged, but once fixed it will return to my skill bar.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Mar 06, 2007, 04:52 PM // 16:52
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#33
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Skuld
[skill]Prepared Shot[/skill][skill]Apply Poison[/skill][skill]Screaming Shot[/skill][skill]Distracting Shot[/skill][skill]Troll Unguent[/skill][skill]Natural Stride[/skill][skill]Mending Touch[/skill] [skill]Savage Shot[/skill]
Drop one of the interrupts (or mending touch depending on context) for rez sig if required.
The usual spread is
marksmanship 9+1, wilderness 9+1, expertise 12+1+1, 2 prot
but with this you could probably do with 9+1 expertise and 12+1+1 marks
an idea, anyway ^^
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Hmm, I don't think this setup would really take advantage of Prepared Shot. With 14 expertise, you could probably run this whole skill bar just fine without ever using Prepared Shot. Drop the Expertise a bit and invest in Marks and/or Wilderness and I think this build would be more efficient.
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Mar 06, 2007, 05:20 PM // 17:20
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#34
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by SnipiousMax
Because even without GftE, a critical hit occurs once every five shots. The damage AVERAGE is actually quite impressive (on paper) for a five energy skill, and the massive amount of damage dealt when it does trigger is just icing. Currently it is bugged, but once fixed it will return to my skill bar.
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exactly... when it really does something... perhaps i'll use it too... but if currently it is just a normal attack at the cost of 5 energy...
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Mar 06, 2007, 05:22 PM // 17:22
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#35
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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damn this button )=(
Last edited by anshin; Mar 06, 2007 at 05:25 PM // 17:25..
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Mar 06, 2007, 06:18 PM // 18:18
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#36
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by XvArchonvX
Hmm, I don't think this setup would really take advantage of Prepared Shot. With 14 expertise, you could probably run this whole skill bar just fine without ever using Prepared Shot. Drop the Expertise a bit and invest in Marks and/or Wilderness and I think this build would be more efficient.
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I know it doesn't need 14, I mentioned that ^^
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Mar 06, 2007, 07:29 PM // 19:29
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#37
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Cathode_Reborn
[skill]Prepared Shot[/skill][skill]Frustration[/skill][skill]Concussion Shot[/skill][skill]Distracting Shot[/skill][skill]Read the Wind[/skill]
This build keeps popping up in my head but I've never actually tried it.
It easily does 30+ damage against most targets.
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works great on torturewebs, but I used BHA instead of prepared. But if you wanna wait for it concussion will certainly do the trick also, just agro with frustration.
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Mar 06, 2007, 07:57 PM // 19:57
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#38
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Academy Page
Join Date: Mar 2006
Location: USA (EST)
Guild: Ultimate Genesis [GEN]
Profession: R/
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Quote:
Originally Posted by Skuld
I know it doesn't need 14, I mentioned that ^^
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I'd have to agree, any Prepared Shot with an expertise higher than say 9, is wasted attribute points if you ask me. Unless you are running nothing but 10 energy cost skills, I can't see why you would want it that high. Put marks at 16 so you get 10 energy from Prepared Shot, giving you 16 energy replenishment every 6 seconds. What I find great about using Prepared Shot, is it allows me to place my attributes somewhere other than at standard expertise levels, giving more build flexibility.
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Mar 06, 2007, 08:27 PM // 20:27
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#39
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Skuld
I know it doesn't need 14, I mentioned that ^^
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doh! I'll try to actually read the next post I reply to. >.<
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